
Showing posts with label mmorpg. Show all posts
Showing posts with label mmorpg. Show all posts
Friday, August 12, 2016
Final Fantasy XI: Free Login Event
Labels:
Celebration Event,
FFXI,
Free Login,
mmorpg
Friday, July 29, 2016
Elders Scrolls Online Patch 11 Arriving on Aug 16, 2016
The Shadows of the Hist DLC can be purchased for 1,500 at the crown store, or even better, there will be a bundle which includes the following: Two new dungeons, the Hist Guar mount, the Haj Mota Hatchling pet, and five Crown Experience Scrolls for 2,500 crowns. I personally would be buying the bundle for the reason, you get a better offer and a lot of extras perks.
This patch will go live on August 16, 2016, make sure to write it on your calendar.
Labels:
DLC,
mmorpg,
multiplayer,
version update
Saturday, July 9, 2011
Age of Conan: Unchained has launched! Now free to play!
Great change has taken place in Hyboria since you last were with us!
'Age of Conan: Unchained' has arrived, and with this we have changed the business model of the game! 'Age of Conan' offers an alternative to the Premium Membership: you can now enjoy the game free of charge!
This comes in addition to lots of new content (new dungeons, systems, render engine, optimizations and hardcore PvP server to list some) - so grasp your longsword and join us in Hyboria!
So - your account is now active, your character is available (if above level 20) and you can log in and play for FREE right now!
As part of the celebration, we are giving away a free item too! For each character you log in before the 21st of July, you will unlock a brand new decorative cape!
With this we have also launched an in-game store that offers a wide variety of items to help you on your journeys through Hyboria! The store has items and services for all character levels.
Best regards,
Funcom
Funcom
Friday, October 15, 2010
FFXIV: An additional 30 days, for a combined period of 60 days FREE TRIAL
Read on for details:
First of all, we would like to thank you for joining us in the realm of Eorzea, and hope you are enjoying your adventures.Since the official launch of service on September 30, 2010, we have received a wealth of constructive feedback from the FINAL FANTASY XIV community, and the development and management teams would like to take this opportunity to express their sincerest gratitude. For those who purchased the collector’s edition and began to play one week before official service began, the month-long free play period is drawing to a close. Considering the nature of much of the feedback we received, however, and the current state of the game, we have decided to extend the free trial period for all users. Please continue reading for further details.We would like to assure players that the world of FINAL FANTASY XIV is constantly growing and evolving, and the voices of the community are essential to that process. The development and management teams are carefully considering all player feedback, and working diligently to implement whatever changes and additions will serve to make Eorzea a better home for adventurers. We humbly ask for your continued support to this end.Today, we have released information regarding forthcoming version updates. For further details, please view the following Lodestone Topics:
·Version Updates Coming Soon! (10/15/2010)
( http://lodestone.finalfantasyxiv.com/pl/index.html )
·Ask the Devs! (10/15/2010)
( http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=c07a85c2f170a53057f5a39f56e6fc02b03b1184 )
·Message from the Director (10/15/2010)
( http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=f2cf790e548828eb22d3c4dff5f04bf0793632b5 )Free Trial Extension DetailsEligibility
All users who registered a FINAL FANTASY XIV service account and purchased a character by October 25, 2010 will be eligible.*Character purchases must have been carried out no later than October 25, 2010 at 23:59(PDT).
*Accounts terminated due to User Agreement infractions are ineligible for extension.
*Holders of multiple service accounts may receive extensions on all accounts.Extension Period
An additional thirty (30) days, for a combined free trial period of sixty (60) days.*Free trial period end dates and initial billing dates will be automatically extended. Users are not required to take any action.
*Extensions will be for a period of thirty days regardless of billing cycle length. Regular billing will begin upon conclusion of the extended free trial.
*Should automatic renewal of options be disabled, the free trial will still be extended.
*Users notified by automated mail of either the end of their free trial period or the beginning of their billing period will still receive the extension.
*Extensions will be processed by the Square Enix Account Management System on or around October 19, 2010. An official announcement will be made at that time.
*Information regarding new billing period dates will be available via the Square Enix Account Management System.
Square Enix addresses several FFXIV hot topics in their upcoming version updates.
*Updates are scheduled for November and Mid-December
Square Enix addresses several hot topics in their next "Ask the Devs!" segment.
With the gaming media in the midst of stirring up a Category 5 hurricane of criticism over the state of Final Fantasy XIV, the development team has been releasing segments of their "Ask the Devs!" series with a rather promising regularity.
In this next segment, they address hot issues such as the User Interface, Market Wards, and Teleportation Cost. Read on for the full details, hot off the press from the Lodestone!
The development and management teams continue to address the questions and concerns of the community in an ongoing FAQ.
The topic addressed this time around is the upcoming version update.
The topic addressed this time around is the upcoming version update.
User Interface
Q. Exactly what type of adjustments or additions to the user interface are being planned?
A. Since the game's official release, the development team has continued their efforts in designing various new features, as well as retooling and improving existing ones. Currently, we are focusing on addressing the issues about which players have been most vocal, and are pleased to announce several key changes set to be implemented as soon as next month. The following is a partial list of what we have planned:
A. Since the game's official release, the development team has continued their efforts in designing various new features, as well as retooling and improving existing ones. Currently, we are focusing on addressing the issues about which players have been most vocal, and are pleased to announce several key changes set to be implemented as soon as next month. The following is a partial list of what we have planned:
–Inventory Sort Feature
The late-November version update will include the addition of a feature that will allow players to sort their inventories.
–Menu Navigation
We are currently working on methods to make navigating the game's menus simpler and more efficient. In the forthcoming version update, we will focus on improving the Actions & Traits menu, starting by automating the selection of main/off hand.
In addition to the aforementioned improvements, the following adjustments are also planned:
Map
- Players will be able to scroll their maps via dragging the mouse
- A player's current coordinates will now be displayed on the main map
- A player's current coordinates will now be displayed on journal maps (as long as the player is in the same area)
- Players will be able to relay their current coordinates to others using the text command
- The area name will be added to journal maps
- A journal map feature will be added to the main map
- The log window will no longer be hidden when maps are displayed
Log Window and Chat
- New tabs will be added to the log window
- Players will be able to open multiple log windows
- Controller functionality will be added to the log window
- Players will be able to use Ctrl+R to send instant replies to /tells
- Players will be able to change chat modes via menu options
- The Home and End keys will now function in the chat log
- For players typing multi-byte characters, starting a new message with "/" will automatically switch the typeset to single byte
- Players will be able to adjust the font color for various chat modes
- Adjustments will be made to the transparency of the log window when unfocused
Menu
- A Loot List icon will be added
- A Loot List option will be added to the System Menu
- The general layout of several menus will be adjusted
- Previously completed quests will now appear in players' journals
Targeting
- Adjustments will be made to target priority when using the Tab key to cycle through nearby targets
- When targeting a party member, a target mark will now appear next to the target's name in the party member list
- Players will be able to target party members via the party member list
Keyboard Settings
- Several new functions will be added to the keyboard, such as a key used for targeting NPCs
- Players will now be able to re-map all functions to any key (other than Esc)
Markets and Retainers
Q. Today's maintenance introduced several changes to the Markets. Are there further changes planned?
A. The Markets have been a hot topic since the game's release, and today's maintenance was the first step in making this feature better suited to the needs of the players. With that step we saw the introduction of a one-click targeting system, making it easier to access a retainer's list of wares. We also saw a renaming of the wards combined with a reduced-tax system aimed to promote a more organized distribution of goods, therefore making it easier for players to find the items they seek.
A. The Markets have been a hot topic since the game's release, and today's maintenance was the first step in making this feature better suited to the needs of the players. With that step we saw the introduction of a one-click targeting system, making it easier to access a retainer's list of wares. We also saw a renaming of the wards combined with a reduced-tax system aimed to promote a more organized distribution of goods, therefore making it easier for players to find the items they seek.
For our next step, we plan on introducing additional features to make navigating the Markets even easier. These include the implementation of a search feature that will not only help players locate items in a Market district, but then display an icon next to the retainers who have those items, reducing the hassle of having to look through the inventories of retainers who may not have what a player seeks.
Return and Teleport Cost
Q. Return and Teleport have made travel within Eorzea quick and easy, but it seems like I am always running out of anima. Are there any adjustments being planned?
A. Yes. The first adjustment, which increased the speed at which anima regenerates, was implemented during a recent maintenance. The second adjustment, planned for the late-November version update, will see a significant reduction in the amount of anima required to teleport or return. To be specific, the cost for Returning will be reduced to 1, and halved for Teleportation to one of up to three "favorite" aetheryte destinations designated by the player.
A. Yes. The first adjustment, which increased the speed at which anima regenerates, was implemented during a recent maintenance. The second adjustment, planned for the late-November version update, will see a significant reduction in the amount of anima required to teleport or return. To be specific, the cost for Returning will be reduced to 1, and halved for Teleportation to one of up to three "favorite" aetheryte destinations designated by the player.
Battle Balance
Q. What is the development team doing in the way of balancing battle?
A. Without straying from our original stance to provide players with a feasible means to play solo, we are working on improvements to the battle system that will make party play just as rewarding. One of the reasons players have little motivation to form a party is because there are currently few battles that require contriving a detailed plan of attack. To rectify this, we are currently conducting adjustments to areas such as enmity distribution rates and Battle Regimen effects. We will also be introducing several powerful creatures that will be better suited for party-based battles.
A. Without straying from our original stance to provide players with a feasible means to play solo, we are working on improvements to the battle system that will make party play just as rewarding. One of the reasons players have little motivation to form a party is because there are currently few battles that require contriving a detailed plan of attack. To rectify this, we are currently conducting adjustments to areas such as enmity distribution rates and Battle Regimen effects. We will also be introducing several powerful creatures that will be better suited for party-based battles.
Monster Placement
Q. Where are all the monsters?
A. At the time of release, server load issues limited the number of enemies that could appear in areas where large amounts of PCs gathered, such as aetheryte camps situated near city-states. To alleviate this, we have increased the number of servers. This, combined with the fact that players are moving away from these areas and have begun to spread out over the world, will now allow us to increase the number of enemies roaming the realm.
A. At the time of release, server load issues limited the number of enemies that could appear in areas where large amounts of PCs gathered, such as aetheryte camps situated near city-states. To alleviate this, we have increased the number of servers. This, combined with the fact that players are moving away from these areas and have begun to spread out over the world, will now allow us to increase the number of enemies roaming the realm.
Guildleves
Q. What changes and additions are planned for guildleves?
A. In the late-November update, we will be adding a new feature that allows players to adjust levequest difficulty after activating the guildleve. Furthermore, we will also be adding a feature that will allow players to abandon local levequests after accepting them.
A. In the late-November update, we will be adding a new feature that allows players to adjust levequest difficulty after activating the guildleve. Furthermore, we will also be adding a feature that will allow players to abandon local levequests after accepting them.
The mid-December version update will introduce many new guildleves; among them special faction leves that pit players against deadly notorious monsters.
Synthesis
Q. What kind of changes are planned for synthesis?
A. The late-November patch will see adjustments to the required ranks and difficulty levels of various existing recipes, ensuring that players will have a better chance to successfully create items when reaching the optimal skill level.
A. The late-November patch will see adjustments to the required ranks and difficulty levels of various existing recipes, ensuring that players will have a better chance to successfully create items when reaching the optimal skill level.
For the mid-December update, we will be adding several new recipes, including ones for crafting new gear. In addition, we will be introducing a new feature that will allow players to select recipes from a list of recently crafted items and recipes learned through levequests, and set all of the appropriate ingredients with the touch of a single button, thus making repeated synthesis of a single item a snap!
Server Load
Q. The lag in some areas is lowering UI and battle response times, making it difficult to play. Why is this happening?
A. Even if a World server is not crowded, a large number of players gathering in a single place would increase server load, adversely affecting gameplay. To alleviate this, we have pinpointed heavy-traffic areas and split up their processing duties over multiple servers, reducing the chances that a single server will become overloaded.
A. Even if a World server is not crowded, a large number of players gathering in a single place would increase server load, adversely affecting gameplay. To alleviate this, we have pinpointed heavy-traffic areas and split up their processing duties over multiple servers, reducing the chances that a single server will become overloaded.
Labels:
ffxiv,
mmorpg,
version update
Thursday, October 7, 2010
Final Fantasy XIV - Could this be final?
Reportedly Square Enix is demanding the gaming press hold off publishing any reviews of Final Fantasy XIV until a month after the game’s release; unfortunately, players seem to have jumped the gun and are publishing their own less than favourable opinions of the game.
Review copies of Final Fantasy XIV have been accompanied by the admonition that reviews should be held back for “three to four weeks post launch” – the rubric apparently being that lots of time is needed “to give the online game time to mature.”
The demand is styled as a “polite request,” although review sites can probably be forgiven for suspecting their supply of future Square Enix titles might be in danger of drying up should they ignore the request.
Naturally, Square Enix’s growing legion of detractors (admittedly not necessarily any more reliable than Square Enix themselves) have their own interpretation of this – that Square Enix is attempting to delay news of an impending disaster.
Japanese user reviews are not so sparing – 38% and 1.5 stars over some 160 ratings
What do you think? Give me your thoughts, comment below....
Labels:
mmorpg
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